Away with the white triangles!

So far, the triangles are plain white and boring. But now, they get a nice and realistic look with triplanar texturing with normal mapping!

Putting it all together, it’s now possible to draw actually volume terrain, but not very efficient (yet).


If you like this work and want to support it, feel free to donate something or click on any Flattr button!

Leave a Reply

Your email address will not be published. Required fields are marked *