Let’s start with the Level of Detail

With the Level of Detail mechanism, very large volume terrains can be rendered. An introduction article is now online, presenting how the different parts are connected and so giving an overview. Those will be then described in single articles.

Small Update

Thanks to the feedback of the OGRE forum user holocronweaver, some errors in the articles “Volume Model“, “Discrete Grid“, “Triplanar Texturing” and “Deriving the Dualgrid” have been corrected.